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	<title>Shohag's Weblog</title>
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	<link>http://shohagsust.wordpress.com</link>
	<description>Grinder World (Life in 14.1")</description>
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		<title>Shohag's Weblog</title>
		<link>http://shohagsust.wordpress.com</link>
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	<atom:link rel="search" type="application/opensearchdescription+xml" href="http://shohagsust.wordpress.com/osd.xml" title="Shohag&#039;s Weblog" />
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		<item>
		<title>Camera Panning &#8211; Character Navigation</title>
		<link>http://shohagsust.wordpress.com/2009/09/16/camera-panning-character-navigation/</link>
		<comments>http://shohagsust.wordpress.com/2009/09/16/camera-panning-character-navigation/#comments</comments>
		<pubDate>Wed, 16 Sep 2009 18:51:50 +0000</pubDate>
		<dc:creator>shohagsust</dc:creator>
				<category><![CDATA[Game Programming]]></category>
		<category><![CDATA[Unity]]></category>
		<category><![CDATA[Camera]]></category>
		<category><![CDATA[camera navigation]]></category>
		<category><![CDATA[Camera Panning]]></category>
		<category><![CDATA[Rotating Camera]]></category>

		<guid isPermaLink="false">http://shohagsust.wordpress.com/?p=180</guid>
		<description><![CDATA[For navigation based game like Simulation or RPG you need a Panning camera so that you can move around to see and so something. Camera is the first interaction point for any Visual simulation and it HAVE to good enough to do so. For Character navigation demo I have made a PanCamera to navigate the area and [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=shohagsust.wordpress.com&amp;blog=2511576&amp;post=180&amp;subd=shohagsust&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
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		<item>
		<title>Planing for Character navigation</title>
		<link>http://shohagsust.wordpress.com/2009/09/09/planing-for-character-navigation/</link>
		<comments>http://shohagsust.wordpress.com/2009/09/09/planing-for-character-navigation/#comments</comments>
		<pubDate>Wed, 09 Sep 2009 18:05:53 +0000</pubDate>
		<dc:creator>shohagsust</dc:creator>
				<category><![CDATA[1]]></category>
		<category><![CDATA[Game Programming]]></category>
		<category><![CDATA[Unity]]></category>
		<category><![CDATA[character]]></category>
		<category><![CDATA[character navigation]]></category>
		<category><![CDATA[mesh based navigation]]></category>
		<category><![CDATA[path finding]]></category>

		<guid isPermaLink="false">http://shohagsust.wordpress.com/?p=165</guid>
		<description><![CDATA[I have started game development by social simulation and some how I love to simulate character. Simulating character is not a easy thing. There are lot of issue involved with it. George taught some part of it. I wish, I can work with him again!!! I feel him a lot now because I think it&#8217;s the best [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=shohagsust.wordpress.com&amp;blog=2511576&amp;post=165&amp;subd=shohagsust&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
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		<slash:comments>0</slash:comments>
	
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			<media:title type="html">shohagsust</media:title>
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		<title>OpenGL vs iPhone CALayer</title>
		<link>http://shohagsust.wordpress.com/2009/09/07/opengl-vs-iphone-calayer/</link>
		<comments>http://shohagsust.wordpress.com/2009/09/07/opengl-vs-iphone-calayer/#comments</comments>
		<pubDate>Mon, 07 Sep 2009 17:24:54 +0000</pubDate>
		<dc:creator>shohagsust</dc:creator>
				<category><![CDATA[1]]></category>
		<category><![CDATA[CALayer]]></category>
		<category><![CDATA[FPS]]></category>
		<category><![CDATA[Game loop]]></category>
		<category><![CDATA[OpenGl]]></category>

		<guid isPermaLink="false">http://shohagsust.wordpress.com/?p=163</guid>
		<description><![CDATA[I wanted to talk about OpenGL layer and iPhone native UIKIT performance issue. Let&#8217;s talk about it. OpenGL is also CALayer and this is why you can add as sub view in a window. So, why not use multiple UIView instead of OpenGL for 2D game or sprite based game? Ya, we can do so [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=shohagsust.wordpress.com&amp;blog=2511576&amp;post=163&amp;subd=shohagsust&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
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		<slash:comments>0</slash:comments>
	
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			<media:title type="html">shohagsust</media:title>
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		<item>
		<title>NSURL</title>
		<link>http://shohagsust.wordpress.com/2009/09/07/nsurl/</link>
		<comments>http://shohagsust.wordpress.com/2009/09/07/nsurl/#comments</comments>
		<pubDate>Mon, 07 Sep 2009 17:09:18 +0000</pubDate>
		<dc:creator>shohagsust</dc:creator>
				<category><![CDATA[Cocoa]]></category>
		<category><![CDATA[iphone]]></category>
		<category><![CDATA[Objective-C]]></category>
		<category><![CDATA[encoding]]></category>
		<category><![CDATA[NSURL]]></category>

		<guid isPermaLink="false">http://shohagsust.wordpress.com/?p=161</guid>
		<description><![CDATA[Use UTF8 encoding while creating NSRUL from NSString from following function - (NSString *)stringByAddingPercentEscapesUsingEncoding:(NSStringEncoding)encoding Otherwise NSURL will not be valid. Posted in Cocoa, iphone, Objective-C Tagged: encoding, NSURL<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=shohagsust.wordpress.com&amp;blog=2511576&amp;post=161&amp;subd=shohagsust&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
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		<slash:comments>0</slash:comments>
	
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			<media:title type="html">shohagsust</media:title>
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		<title>UIAlterView to take user Input</title>
		<link>http://shohagsust.wordpress.com/2009/09/04/uialterview-to-take-user-input/</link>
		<comments>http://shohagsust.wordpress.com/2009/09/04/uialterview-to-take-user-input/#comments</comments>
		<pubDate>Fri, 04 Sep 2009 16:00:35 +0000</pubDate>
		<dc:creator>shohagsust</dc:creator>
				<category><![CDATA[1]]></category>

		<guid isPermaLink="false">http://shohagsust.wordpress.com/?p=159</guid>
		<description><![CDATA[Sometimes we need to take user name. There are lot of way we can do this but I think people will like UIAlerview style most. Here is a code segment that can take user input by Alertview: [Adjust position and other parameter for your case] UIAlertView *myAlertView = [[UIAlertView alloc]  initWithTitle: @&#8221;Enter Your Name&#8221;  message:@&#8221;Enter [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=shohagsust.wordpress.com&amp;blog=2511576&amp;post=159&amp;subd=shohagsust&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
		<wfw:commentRss>http://shohagsust.wordpress.com/2009/09/04/uialterview-to-take-user-input/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
	
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			<media:title type="html">shohagsust</media:title>
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		<item>
		<title>Final Touch!!!</title>
		<link>http://shohagsust.wordpress.com/2009/09/04/final-touch/</link>
		<comments>http://shohagsust.wordpress.com/2009/09/04/final-touch/#comments</comments>
		<pubDate>Fri, 04 Sep 2009 15:54:02 +0000</pubDate>
		<dc:creator>shohagsust</dc:creator>
				<category><![CDATA[Cocoa]]></category>
		<category><![CDATA[Game Programming]]></category>
		<category><![CDATA[iphone]]></category>
		<category><![CDATA[Objective-C]]></category>

		<guid isPermaLink="false">http://shohagsust.wordpress.com/?p=157</guid>
		<description><![CDATA[Giving final touch on my 3 iPhone app. Most of them are game. I think people will like it. All of them are based on iPhone native UIKIt. In my opinion there is a marginal  line between UIKIT based game and OpenGL game. Hope will explain it in some day. Mind it, you can do most of [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=shohagsust.wordpress.com&amp;blog=2511576&amp;post=157&amp;subd=shohagsust&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
		<wfw:commentRss>http://shohagsust.wordpress.com/2009/09/04/final-touch/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
	
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			<media:title type="html">shohagsust</media:title>
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		<item>
		<title>iPhone Memory Management</title>
		<link>http://shohagsust.wordpress.com/2009/08/31/iphone-memory-management/</link>
		<comments>http://shohagsust.wordpress.com/2009/08/31/iphone-memory-management/#comments</comments>
		<pubDate>Mon, 31 Aug 2009 15:44:01 +0000</pubDate>
		<dc:creator>shohagsust</dc:creator>
				<category><![CDATA[iphone]]></category>
		<category><![CDATA[iPhone Memory]]></category>
		<category><![CDATA[release]]></category>
		<category><![CDATA[retain]]></category>

		<guid isPermaLink="false">http://shohagsust.wordpress.com/?p=155</guid>
		<description><![CDATA[May be this is the most hot and cracking part on iPhone development. Most of the dev face lot lot of time this issue. This is not a issue only for iPhone but also true for all other development platform. In my opinion, apple gave us a very nice and easy memory management system. You may not [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=shohagsust.wordpress.com&amp;blog=2511576&amp;post=155&amp;subd=shohagsust&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
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		<slash:comments>0</slash:comments>
	
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			<media:title type="html">shohagsust</media:title>
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		<title>UV in iPhone native</title>
		<link>http://shohagsust.wordpress.com/2009/08/20/uv-in-iphone-native/</link>
		<comments>http://shohagsust.wordpress.com/2009/08/20/uv-in-iphone-native/#comments</comments>
		<pubDate>Thu, 20 Aug 2009 19:22:45 +0000</pubDate>
		<dc:creator>shohagsust</dc:creator>
				<category><![CDATA[1]]></category>
		<category><![CDATA[iphone]]></category>
		<category><![CDATA[iPhone]]></category>
		<category><![CDATA[Layer]]></category>
		<category><![CDATA[UV]]></category>

		<guid isPermaLink="false">http://shohagsust.wordpress.com/?p=150</guid>
		<description><![CDATA[You can change the pixel rectangle or part of image  by defining  layer.contentsRect. It&#8217;s like UV cut.   Posted in 1, iphone Tagged: iPhone, Layer, UV<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=shohagsust.wordpress.com&amp;blog=2511576&amp;post=150&amp;subd=shohagsust&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
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		<slash:comments>0</slash:comments>
	
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			<media:title type="html">shohagsust</media:title>
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		<title>FB garage Images</title>
		<link>http://shohagsust.wordpress.com/2009/08/20/fb-garage-images/</link>
		<comments>http://shohagsust.wordpress.com/2009/08/20/fb-garage-images/#comments</comments>
		<pubDate>Thu, 20 Aug 2009 19:12:07 +0000</pubDate>
		<dc:creator>shohagsust</dc:creator>
				<category><![CDATA[1]]></category>

		<guid isPermaLink="false">http://shohagsust.wordpress.com/?p=139</guid>
		<description><![CDATA[Posted in 1<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=shohagsust.wordpress.com&amp;blog=2511576&amp;post=139&amp;subd=shohagsust&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
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		<slash:comments>0</slash:comments>
	
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		<title>My Speech in FB garage, Dhaka</title>
		<link>http://shohagsust.wordpress.com/2009/08/20/my-speech-in-fb-garage-dhaka/</link>
		<comments>http://shohagsust.wordpress.com/2009/08/20/my-speech-in-fb-garage-dhaka/#comments</comments>
		<pubDate>Thu, 20 Aug 2009 18:57:45 +0000</pubDate>
		<dc:creator>shohagsust</dc:creator>
				<category><![CDATA[1]]></category>
		<category><![CDATA[connect]]></category>
		<category><![CDATA[Facebook]]></category>
		<category><![CDATA[garage]]></category>
		<category><![CDATA[iPhone]]></category>

		<guid isPermaLink="false">http://shohagsust.wordpress.com/?p=136</guid>
		<description><![CDATA[  Posted in 1 Tagged: connect, Facebook, garage, iPhone<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=shohagsust.wordpress.com&amp;blog=2511576&amp;post=136&amp;subd=shohagsust&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
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		<slash:comments>0</slash:comments>
	
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